Toy defense 2 commander guide
This spot can be reserved for towers with shorter range, such as the Crook Boss or Shotgunner.
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If playing on Normal or Molten modes, the Minigunner should be placed down right before the Slow Boss appears as it has higher health than most of the other enemies that spawn.However, due to the Minigunner's low damage you will not see a difference on most enemies unless you stack the defense dropping capabilities of the Pyromancer, Electroshocker, and Freezer or Frost Blaster.Towers that can reduce defense help improve the Minigunner's damage against such enemies.In most cases, the Minigunner will only deal half damage to such enemies. This tower is heavily affected by the defense from enemies like the Giant Boss and Templar.However, they are quite expensive and have their own limitations, like placement limits. In terms of DPS and range, the Turret, Accelerator and Ranger are far more effective.While this is a cost-effective way to triumph maps, this is not the best tower in terms of DPS.You may also want to consider using the Farm to get an early game Minigunner.If you plan to save up for this in the early stages of the game, you should have teammates with reliable towers, such as the Soldier or Crook Boss.Midway through the game, several Level 3 Minigunners are effective in wiping out hordes of enemies for an effective price.If you still can place down towers, then the Minigunner can be a great choice. The Minigunner does not have a placement limit, unlike other high DPS towers, like the Ranger and Turret.Having a Commander or DJ Booth nearby helps a lot.Place them in a large group near the front of the track if possible, or place them in an area that covers a lot of path (for example inside corners). The Minigunner should be one of the towers that is placed down the most.This is mostly considered a mid-game to late-game tower, but it can be used as an early-game tower if you have enough money for it. Additionally, there is no limit for the amount of Minigunners you can place down during a game, which is not the case for other high DPS towers. It fires bullets at enemies at a fast firerate, which is why the Minigunner is regarded by some as one of the best towers due to its high DPS and relatively cheap cost compared to other high DPS towers, like the Turret. If no enemy enters its range in that time, it begins to deactivate the gun, and will need to rev the gun up again when a enemy enters its range.
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If there are no enemies in its range, it will wait for around a second for an enemy to enter its range.
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It has a level requirement of Level 5.īefore the Minigunner starts firing, it needs to rev up its M61 Vulcan. The Minigunner is a fast firing tower purchasable from the store for 5,000.